In March of 1996, Toppan Printing Co., Ltd. partnered up with Nissho Iwai Corporation and Worlds Inc, acquiring the rights to Worlds Inc.'s WorldsChat source code for the creation of virtual 3D chat clients.
They created the company Globe Warp, part of the Toppan Printing Co., Ltd. Multimedia Division, and under this name they released Worlds Chat/ J. Based on the original source code of Worlds Chat Gold, this program supported Room-Wide Text Chat, One-On-One Chat, and even Voice Chat on systems as early as Windows 95/98.
On May 1996, the Worlds Chat / J service went live, operated by the US-based Worlds Inc.
Globe Warp promptly went on to focus on the creation and distribution of several more virtual chat clients based on this same source code for various groups and companies, with the intent of using the technology to develop services for information, entertainment, and edutainment, as well as electronic commerce, advertising, and online shopping.
Most (if not all) Globe Warp-developed chat clients could be found on the main Globe Warp website. Some required registration, some were open to unregistered guests, and others were free for all. All of them (save for Meet At Plaza) used the same Worlds Chat Gold source code.
The maximum amount of users that could see and communicate with eachother in a single room was 8. This would be recalculated whenever users moved around, and only the 8 nearest users would be able to communicate with one another. It's as of yet unclear if this limitation extended to every single version of Worlds Chat Japan or Meet At Plaza.
Worlds Chat / J takes place on the same space station that the western Worlds Chat primarily took place on (prior to September 13th, 1996), though with several distinct differences - While it features similar "pods" dedicated to different topics, it also houses several unique areas like the netSpace Community Lounge and the Virtual Star Bar.
Meet At Plaza (sometimes translated/stylized as MetaPlaza) was, in a way, the "successor" to Worlds Chat / J, though it was already listed on the GlobeWarp site alongside Worlds Chat Japan since the earliest archive of their website on October 12, 1999. They existed simultaneously since an early time, and (presumably) had similar lifespans. This is curious, considering Meet At Plaza was made with a much more recent version of the Worlds Chat code than any of the other clients, Worlds Chat / J included, though it likely has something to do with the fact that Meet At Plaza never seemed to have officially left Beta.
Various versions of the Meet At Plaza beta could be downloaded from globewarp.or.jp, or obtained via a CD-Rom (either ordered directly, or attached to various books and magazines)
The first version of Meet At Plaza, called "Beta-mini", was released on February 10, 1997. The last known version of Meet At Plaza to be archived was last modified on March 30, 1997.
Meet At Plaza featured far more detailed environments, 3D geometry, moving models and greater interactivity with the virtual spaces - a far cry from the other programs, the spaces of which ultimately amount to little more than square rooms with fancy wallpaper. Where Worlds Chat / J took place on a relatively small and samey space station, Meet At Plaza features a genuine world for users to explore.
The unique areas from WC/J (netSpace Lounge, Virtual Star Bar) also existed in the world of Meet At Plaza.
There were many little activities to take part in at the MetaPlaza - for instance, in addition to the usual events orchestrated by Globe Warp and Worlds Inc., users could actually upload midis to Globewarp either via e-mail or by physically mailing a floppy disk containing the midi to the company. These midis would play in the Virtual Stardom concert hall, with the game selecting songs based on the user's position & orientation in the room.
Users could take part in popularity polls on the website, where they would vote for their favorite midis. By the end of the vote, the 5 most popular midis would be kept, and 5 new midis would be added. All of this was done in cooperation with Daiichi Kosho Company, a japanese electronics and aircraft manufacturer that specializes in karaoke equipment that is listed as having provided the concert hall space.
The online storefront aspect was also incorporated into Meet At Plaza, of course - users could visit the in-world flower shop (provided by HANA-Cupid, a Japanese flower company) and click the posters to order gifts and seasonal flowers for their loved ones and special occasions, or go on a blimp ride adventure through an entire world made to advertise IDO's mobile service.
Unfortunately, a vast majority of the clickable posters link to pages that were only accessible through the MetaPlaza, and no web-archiving bots seem to have saved any copies of these.
Perhaps owing to the limited nature of how many people could communicate in one room at a time, the community of MetaPlaza was quick to form several different clubs. Groups like Tanuki World, who set up their own games and events like hide & seek and avatar guessing games, or the Whale Kingdom, a club started (evidently - Google Translate makes it unclear) by an elementary school student named Mio-chan who laid claim to a secret little area in the MetaPlaza chat park. Tanuki World had 17 members by the end of MetaPlaza's lifespan, and the Whale Kingdom had 38!
Clubs certainly had a lot of draw in Meet At Plaza, and some of their more prominent members wound up becoming relatively well-known among the users of the chat program.
When running MetaPlaza, you will be informed that access to the beta expired as of 7/1/99. To get around this and run the game without having to change your system clock, click here to download "GammaFrame.class" and place it inside your "MEET AT PLAZA\gamma\" folder. Overwrite the file that is already there, and the game should run normally.
Credit goes to http://ggbb.daa.jp/meta/meta_s/meta.htm for this fix.
There was an alternate "game" called Haunted Plaza (化けぷら座) which used the MetaPlaza system. This was a ghost-themed chat client based on a haunted house. Players would start as a "human soul" avatar, and could find other spooky costumes scattered around the virtual space. A seminar on (among other things) GlobeWarp's virtual chat programs describes Haunted Plaza as focusing more on gameplay and fun content than social communication. There were mechanisms in the game world that players could click to make something scary pop up, and generally frightening your fellow players seems to have been the goal of Haunted Plaza.
"The precincts are lined with stores like fairs, and there are lanterns, candy crafts, and Jizo statues. There is a room for training in the main hall , and there is an old pond in the backyard."
Unfortunately, this game was not archived, and no mention of it can be found anywhere online outside of the above seminar.
On January 31 2003, The Worlds Chat / J service (and Meet At Plaza along with it) was officially discontinued. Users formed a Meta Destruction Prevention Committee, with several of the service's most well-known members joining the cause to try to keep the Plaza alive. Unfortunately, this was not enough to convince Globe Warp to keep the servers going. Left with no choice, users flocked to Cyber Oz City (another chat client produced and operated by Globe Warp) and Tetreal World (a "four-dimensional" virtual reality chat world built by Techno Design) but found it to be lacking in what their lost virtual home had to offer.
With their one refuge failing to capture their hearts the way the MetaPlaza did, the community gradually petered out and its members went their separate ways.